ROLE
Equal Collaborator (Phase 1), Project Manager + Designer, Usability Tester (Phase 2)
TIME
October - December 2025, January - March 2026
TOOLS
Figma, PHP, CSS, Google Forms, Zoom
TEAM
4 Members per Phase (8 in total)
TYPE
Mobile App Concept
PROBLEM
Kami's Setbacks
Long wait times during peak hours
No real-time updates on truck availability
Customizable menu that was difficult to translate into a clean ordering flow
ROLE
Tasks Between Phases
Phase 1
Equal partner on a four-person team. Conducted visual observations, customer interviews, and usability testing over 10 weeks with no budget.
Phase 2
Project Manager and designer. Focused on closing usability gaps and preparing the design for development
Success
Target
4/5 average in usability testing and users completing orders without confusion

USER GROUPS
Multiple Audiences
Drexel students
Faculty and staff
Nearby workers
COMPETITION
Figuring out the Competition
STEP-BY-STEP
How We Got There
From initial observations to final handoff, each phase was shaped by what real users felt was best and their overall design preferences.
01 — Research
& Discovery
Conducted visual observations and customer interviews to uncover how users interacted with the truck and what frustrated them most.
02 — Define the
Problem
Three pain points emerged: long wait times, no real-time truck availability, and a menu too complex to translate into a clean app flow.
03 — Competitive
Analysis
Analyzed nearby food trucks and found a clear pattern: the best performers had clean menus and strong food photography.
04 — Personas
Interview findings shaped three user personas: Drexel students, faculty and staff, and nearby workers.
05 — Low/ Mid-
Fidelity Prototype
Early testing surfaced four issues: layouts too complex, photos too small, pickup times missing, and the dark color scheme too intense.
06 — High-Fidelity
Design
Every usability finding directly shaped the high-fidelity decisions, from color palette to menu hierarchy to checkout flow.
07 — Usability
Testing
Two rounds of testing on alpha and beta versions. Findings were synthesized as a team after each round before changes were proposed to developers.
08 — Iteration & Handoff
Design changes were reviewed with developers each round, ensuring every decision was feasible for the PHP and CSS build.

DESIGN PROCESS, WIREFRAMES, MID-FIDELITY
Starting Off : Phase 1

DESIGN PROCESS, ALPHA, BETA
Cleaning it Up : Phase 2
REFINEMENTS
Input…Output
From initial observations to final handoff, each phase was shaped by what real users felt was best and their overall design preferences.
Home Hierarchy
Reconstructed layout to reduce overload and establish a clear visual focal point at the top of the screen.
Chopstick Anim.
A branded mascot animation was well-received but adjusted for speed after users found it too slow for a fast-paced ordering context.
Customization
Reorganized item names and prices to make scanning faster and reduce confusion.
Tip Screen
Simplified after users flagged it as confusing and developers flagged it as difficult to build in PHP.
Push Notification
Restructured layout to reduce overload and establish a clear visual focal point at the top of the screen.
Pickup Time
New animation were well-received but adjusted for speed after users found it too slow for a fast-paced ordering context.
Cutting Navigation
Softer palette replaced the dark color scheme, and I sketched the initial mascot redesign for the graphic designer to refine.
Micro-animations
To reduce steps of user feedback + PHP merges, removed the unnecessary login input and simplified CSS/HTML pages

USABILITY TESTING/RESULTS
Food Truck App Beta Usability Findings
Usability testing averaged 4.5 out of 5 in the beta round, clearing the 4/5 target set at the start of the project
Most participants completed the ordering flow without confusion
Final round feedback centered on minor spacing preferences rather than structural issues



